Museum-Inspired Video Games as a Symbolic Transitional Justice Policy

Overview, Concepts, and Research Directions

Stefania StamouKostas ApostolakisStavroula NtoaGeorge MargetisConstantine Stephanidis

August 12, 2024,

Video games are maturing as a medium to tell stories inspired by historical struggles and real-life experiences. In this regard, they could work as a mechanism in Transitional Justice pursuit. In this article, we argue that games can become agents for promoting education, reconciliation, and healing. We hence identify means by which museums and video games create empathy, reported in recent literature, and draw inceptive parallels between museum space design philosophies and design choices in modern video game experiences. Finally, we identify in the literature that there is a lack of a framework bringing together experts in memory and heritage studies with game developers, to derive guidelines for developing empathy-inducing games around sensitive topics. Thus, we propose a methodological approach to the creation of such a framework. This framework would instrument a collaborative effort to apply domain adaptation of the strategies and design philosophies for memory and Transitional Justice museum exhibitions to video game storytelling frameworks and mechanics.

Stefania Stamou

Stefania Stamou

Research Assistant at Foundation for Research and Technology - Hellas (FORTH)

Kostas Apostolakis

Kostas Apostolakis

Software engineer and indie game developer, working as RTD engineer at the Human-Computer Interaction Laboratory (HCI Lab) at the Institute of Computer Science (ICS) of the Foundation for Research and Technology Hellas (FORTH).

Stavroula Ntoa

Stavroula Ntoa

Researcher at the Foundation for Research and Technology Hellas (FORTH) Heraklion, Greece

George Margetis

George Margetis

George Margetis is a computer scientist specialised in interaction design, Ambient Intelligence Technologies and smart environments, Human Centered Artificial Intelligence, X-Reality as well as networks and telecommunications.

Constantine Stephanidis

Constantine Stephanidis

Over the past 25 years, Prof. Stephanidis has been engaged as the Scientific Responsible in more than 50 National and European Commission funded projects in the fields of Human-Computer Interaction, Universal Access and Assistive Technologies. In the beginning of the '90s he introduced the concept and principles of Design for All in Human-Machine Interaction and for Universal Access in the evolving Information Society.

Share this story. Choose your platform.

Want more updates and information from ACM? Sign up for our Newsletter.

Related Articles

  • An Empirical Study of VR Head-Mounted Displays Based on VR Games Reviews

    In recent years, the VR tech boom has signaled fruitful applications in various fields.

    Yijun LuKaoru OtaMianxiong Dong

    August 22, 2024,

  • A lighthouse illuminates the water against a sunset background.

    Inaugural Editorial: A Lighthouse for Games and Playable Media

    Helping readers to find their way in this new, ever-shifting reality of games industry and research.

    Sebastian DeterdingKenny MitchellBrad KingRachel Kowert

    March 13, 2023,

  • A hand holds a smartphone showing Pokemon GO game in a supermarket aisle.

    Pokémon GO as an Advertising Platform

    This article explores a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game Pokémon GO.

    John DunhamJiangnan XuKonstantinos PapangelisNicolas LaloneMichael SakerDavid Schwartz

    August 11, 2024,

  • Adventures in Avoiding DAIS Buffers

    After watching Horizon Forbidden West’s presentation on their usage of visibility buffers, it became apparent my approach was suboptimal.

    Baktash Abdollah-Shamshir-saz

    August 16, 2024,