Helping readers to find their way in this new, ever-shifting reality of games industry and research.
As video games have moved to the mainstream of entertainment and popular culture, they also have given rise to new media fears.
Cheap debt, the COVID-19 bubble, investor imprudence, and executive extravagance have produced an unsustainable boom and investment spree that has flowed into today’s disastrous bust.
Opinion pieces by industry and research veterans and new voices envisioning possible and desirable futures and needs for games and playable media.
Observations about the state of games-focused education and training within a global context.
This editorial by Kenny Mitchell considers the role of AI in GAMES as emerging systems begin to exhibit artificial general intelligence.
As designers we must be concerned not only with the playability of the games we make, but also with their sociality.